This is GogPlay Developer. With the rise of mobile Internet in various countries, more network traffic has shifted from web pages to app applications. At this time, many developers who started earlier have made a lot of money in the track. If you only have the ability to develop app products and have no other operation and monetization experience, you can read this article for reference.
The current traditional monetization methods for mobile apps are paid in-app purchases and traffic advertisements. The former usually puts the app on Google Play, App Store and other platforms, and then starts the in-app payment model.
Common product types are paid games, paid tools, paid friends, paid reading, etc. You only need to confirm the product positioning, and start to launch traffic promotion after it is put on the shelves in the store;
The latter is a monetization model for traffic advertisements, generally free games, free tools, and other free applications.
The rest of the full text is paid reading content, and the app monetization model has long been a red sea (you can pay if you need it), and you can close it in the upper right corner if you don’t need it.
The types of app products I mentioned above are some of the types I have seen the most in my career. Therefore, it is also a relatively mature red sea. Even if you know the ideas and principles, it may not be easy to achieve the goal (depending on the individual). Paid content is limited to expanding thinking, click on the link below to read.
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